Man, I’m on a Wii kick this week, and I haven’t even played the damn thing yet. I guess it’s all about expectations – from what I’ve read so far and from my own experiences playing both the PSP and the DS, I think Nintendo is taking the right route. Rather than trying to keep up/race the other two systems, they’re venturing off into a relatively new direction.
The next big thing in gaming? That I don’t know, but it sure does seem like Nintendo has done everything right thus far. Their focus: increasing their gamer base. They’re looking at bringing in people who have either shied away from gaming due to a lack of interest, or have been reticent to try any of the new systems due to lack of skill (some modern day games are quite involved).
…Many Wii games are so intuitive that no explanation or experience is necessary. Activities such as swinging a tennis racquet or sword, steering a car, conducting an orchestra or shooting a gun are made easy.
Nintendo is branching into, what is essentially, un-chartered territory. And when you consider the popularity of arcade games such as dance dance revolution and the drummig game (especially in Japan), it makes sense.
“Sitting in front of your monitor with a controller, there’s nowhere to go from that paradigm. All you can do is make it prettier and faster,” he says. “What Nintendo wants to do with its development is to open up that road, create something that goes beyond. We’re going to be able to create a lot of interesting new and creative gaming experiences.”
They’re making a huge assumption about the current market for gaming, by essentially bucking the advanced feature trend and embracing simplicity. Their gamble has paid off with the DS, but will that carry over to the Wii?
Whether the Wii has the “fun factor” advantage or not, the software will ultimately make or break them. Let’s hope it’s the former (what can I say, I’m a Nintendo fan…hehe).
And for fellow Penny Arcade fans, check out their latest comic strip, which ties somewhat into my previous post.